Statistics:Posted by rotten — 18 Feb 2011 15:09
That sound interesting!rotten wrote:Represent some sort of surface topology so that nodes tend to slide into "valleys" or "holes".
Simulate non-euclidean geometric surfaces.
Sorry, I don't understand what you meanrotten wrote:'Taxicab' path visualizations by pushing nodes land on a grid.
Statistics:Posted by martin.pernollet — 18 Feb 2011 10:42
Statistics:Posted by elijah — 17 Feb 2011 17:15
Statistics:Posted by rotten — 17 Feb 2011 17:13
Statistics:Posted by rotten — 17 Feb 2011 15:46
Statistics:Posted by martin.pernollet — 17 Feb 2011 12:06
Statistics:Posted by martin.pernollet — 17 Feb 2011 01:20