Hi guys,
Urban, the maintainer of GraphGL, is implementing Force Atlas.
https://github.com/uskudnik/GraphGL/commits/master
This is not ready and not optimized yet, but it is active, so stay tuned!
Actually what we need to help this sub-project is a lot of suggestions, feedbacks, bug reports, use cases, users..
From a technical point a view, contributors would be appreciated, too (One thing among others, there is work to do to optimize speed. For instance, currently we are using WebGL for rendering, but it is possible to use it to compute layout).
Gephi on the web
- mbastian
- Gephi Architect
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Re: Gephi on the web
Hey,
IMHO we don't need to implement a layout algorithm on GraphGL for the moment. The priority is to focus on the rendering. GraphGL aims to visualize large graphs (larger than what flash, SVG or Canvas can do) so we can assume they are already layouted (by Gephi). Even with lots of efforts I don't think we can get 1/100th of the performance of Java. The rendering still need some polish like edge weights or labels.
IMHO we don't need to implement a layout algorithm on GraphGL for the moment. The priority is to focus on the rendering. GraphGL aims to visualize large graphs (larger than what flash, SVG or Canvas can do) so we can assume they are already layouted (by Gephi). Even with lots of efforts I don't think we can get 1/100th of the performance of Java. The rendering still need some polish like edge weights or labels.
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Re: Gephi on the web
Hi everyone.
I, like many of you, am eagerly anticipating the results of this project. I tend to agree with comments above that the WebGL component should focus purely on rendering rather than on layouts. Layout is computationally expensive and best left to batch processing by a backend (which is already in place with Gephi Toolkit). I would much prefer the web component to focus on extensible interactivity and graph navigation features.
Can anyone update on the status of the project? Will there be another GSOC submission to finish the work that was begun?
I, like many of you, am eagerly anticipating the results of this project. I tend to agree with comments above that the WebGL component should focus purely on rendering rather than on layouts. Layout is computationally expensive and best left to batch processing by a backend (which is already in place with Gephi Toolkit). I would much prefer the web component to focus on extensible interactivity and graph navigation features.
Can anyone update on the status of the project? Will there be another GSOC submission to finish the work that was begun?
Re: Gephi on the web
GraphGL is on hold, since there is no active developer. You can use it, it is on GitHub, but you will have to code to integrate it in your project.
On the other hand, you probably want to use sigma.js, which has an active community: http://sigmajs.org
If someone take over work on GraphGL, it would probably lead to integration as a Sigma.js plugin (or git fork), to give it a WebGL rendering engine, rather than developing a competing project, implementing the same features, layout algorithms again and again.
On the other hand, you probably want to use sigma.js, which has an active community: http://sigmajs.org
If someone take over work on GraphGL, it would probably lead to integration as a Sigma.js plugin (or git fork), to give it a WebGL rendering engine, rather than developing a competing project, implementing the same features, layout algorithms again and again.
Re: Gephi on the web
Meanwhile, you might also be interested by Yasiv, which is basically like GraphGL!
http://www.yasiv.com/graphs#HB/jagmesh6
Code : https://github.com/anvaka/VivaGraphJS/
http://www.yasiv.com/graphs#HB/jagmesh6
Code : https://github.com/anvaka/VivaGraphJS/
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Re: Gephi on the web
Hi all,
Can anyone tell me what is the latest software or plugin to disply Gephi file on a browser? Seadragon? yasiv? Thanks.
Regards,
Xuchun
Can anyone tell me what is the latest software or plugin to disply Gephi file on a browser? Seadragon? yasiv? Thanks.
Regards,
Xuchun