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Gephi forumsPlease post new questions on facebook group too (https://www.facebook.com/groups/gephi) 2012-07-06T04:53:15+01:00 https://forum-gephi.org/app.php/feed/topic/349 2012-07-06T04:53:15+01:002012-07-06T04:53:15+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=6852#p6852 <![CDATA[Re: Gephi on the web]]>
Can anyone tell me what is the latest software or plugin to disply Gephi file on a browser? Seadragon? yasiv? Thanks.

Regards,
Xuchun

Statistics:Posted by xuchun — 06 Jul 2012 04:53


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2012-05-15T16:38:53+01:002012-05-15T16:38:53+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=6444#p6444 <![CDATA[Re: Gephi on the web]]>
http://www.yasiv.com/graphs#HB/jagmesh6

Code : https://github.com/anvaka/VivaGraphJS/

Statistics:Posted by jbilcke — 15 May 2012 16:38


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2012-04-12T11:17:11+01:002012-04-12T11:17:11+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=6109#p6109 <![CDATA[Re: Gephi on the web]]>
On the other hand, you probably want to use sigma.js, which has an active community: http://sigmajs.org

If someone take over work on GraphGL, it would probably lead to integration as a Sigma.js plugin (or git fork), to give it a WebGL rendering engine, rather than developing a competing project, implementing the same features, layout algorithms again and again.

Statistics:Posted by jbilcke — 12 Apr 2012 11:17


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2012-03-13T19:12:20+01:002012-03-13T19:12:20+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=5834#p5834 <![CDATA[Re: Gephi on the web]]>
I, like many of you, am eagerly anticipating the results of this project. I tend to agree with comments above that the WebGL component should focus purely on rendering rather than on layouts. Layout is computationally expensive and best left to batch processing by a backend (which is already in place with Gephi Toolkit). I would much prefer the web component to focus on extensible interactivity and graph navigation features.

Can anyone update on the status of the project? Will there be another GSOC submission to finish the work that was begun?

Statistics:Posted by jthrilly — 13 Mar 2012 19:12


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2012-01-05T02:12:02+01:002012-01-05T02:12:02+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=5380#p5380 <![CDATA[Re: Gephi on the web]]>
IMHO we don't need to implement a layout algorithm on GraphGL for the moment. The priority is to focus on the rendering. GraphGL aims to visualize large graphs (larger than what flash, SVG or Canvas can do) so we can assume they are already layouted (by Gephi). Even with lots of efforts I don't think we can get 1/100th of the performance of Java. The rendering still need some polish like edge weights or labels.

Statistics:Posted by mbastian — 05 Jan 2012 02:12


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2012-01-04T22:06:10+01:002012-01-04T22:06:10+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=5379#p5379 <![CDATA[Re: Gephi on the web]]>
Urban, the maintainer of GraphGL, is implementing Force Atlas.

https://github.com/uskudnik/GraphGL/commits/master

This is not ready and not optimized yet, but it is active, so stay tuned!


Actually what we need to help this sub-project is a lot of suggestions, feedbacks, bug reports, use cases, users..

From a technical point a view, contributors would be appreciated, too (One thing among others, there is work to do to optimize speed. For instance, currently we are using WebGL for rendering, but it is possible to use it to compute layout).

Statistics:Posted by jbilcke — 04 Jan 2012 22:06


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2011-12-29T13:49:47+01:002011-12-29T13:49:47+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=5343#p5343 <![CDATA[Re: Gephi on the web]]> https://github.com/uskudnik/GraphGL

Unfortunately the development is stopped.

Statistics:Posted by admin — 29 Dec 2011 13:49


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2011-10-26T18:11:04+01:002011-10-26T18:11:04+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=4976#p4976 <![CDATA[Re: Gephi on the web]]>
I have read about the google summer of code project to bring Gephi to the web. I was wondering what the status of the web implementation currently is.

Statistics:Posted by carolinemeyer — 26 Oct 2011 18:11


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2011-03-03T15:57:12+01:002011-03-03T15:57:12+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=2742#p2742 <![CDATA[Re: Gephi on the web]]>
It is no longer possible.

Statistics:Posted by admin — 03 Mar 2011 15:57


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2011-03-03T14:17:02+01:002011-03-03T14:17:02+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=2741#p2741 <![CDATA[Re: Gephi on the web]]>
Does anyone know of any web implementation of Gephi as a Java applet?

Thanks

Statistics:Posted by hodoman — 03 Mar 2011 14:17


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2010-12-02T16:49:46+01:002010-12-02T16:49:46+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=2023#p2023 <![CDATA[Re: Gephi on the web]]>
EnergizeGL
http://energize.cc/


X3DOM
http://www.x3dom.org/
Comment: Only to read static files / scenes? more a viewer lib than a framework to builds apps?


GWTGL - Google Web Toolkit + WebGL
http://code.google.com/p/gwtgl/
Description: "GwtGL enables you to develop 3D websites and web applications using the Java programming language instead of JavaScript. Type safety and the Java Toolset help you to write your apps in less time compared to plain JavaScript development. The GWT compiler generates optimized JavaScript code, so you will achieve higher frame rates."


Webglet
http://www.oampo.co.uk/2010/10/webglet/
Comment: Apparently, good for basic applications / prototypes?

Statistics:Posted by jbilcke — 02 Dec 2010 16:49


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2010-11-19T02:56:57+01:002010-11-19T02:56:57+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=1964#p1964 <![CDATA[Re: Gephi on the web]]>
Looks like FireFox's new beta has WebGL support:

http://blog.mozilla.com/blog/2010/11/10 ... e-browser/

Best,
Stephen

Statistics:Posted by slarson — 19 Nov 2010 02:56


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2010-09-23T13:03:08+01:002010-09-23T13:03:08+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=1609#p1609 <![CDATA[Re: Gephi on the web]]>
As expected, we are starting to see a lot of libraries for doing 3D stuff, working on top of the WebGL API.

Some are high-levels "3D engines", other are low-level.
Some are dedicated to video games, or "load one 3DS model, view it, rotate. done." but aren't very adapted for advanced usage (eg. you are not supposed to a hack or add features inside).
Some can abstract the rendering to use either WebGL or the more-compatible software canvas (remember: some browser accelerate canvas on the GPU too).
Some have a nice "JS-like" API (JSON, asynchronous..), some don't (this is not necessarily a good idea, since this can limit feature support, or add overhead with useless abstractions layers. remember: we are doing javascript!)

3D PaperVision for JS/WebGL
http://code.google.com/p/pvjswebgl/

Canvas 3D JS Library (C3DL)
http://www.c3dl.org/

CopperLicht
http://www.ambiera.com/copperlicht/

GLGE
http://www.glge.org/tag/html5/

Processing.JS "WebGL branch" by asalga
http://asalga.wordpress.com/category/programming/webgl/

(and it's personal project: XB PointStream: http://asalga.wordpress.com/2010/06/15/ ... lease-0-1/ )

SceneJS
http://scenejs.org/

SpiderGL
http://spidergl.org/

Three.js
http://github.com/mrdoob/three.js

WebGLU
http://github.com/OneGeek/WebGLU

Statistics:Posted by jbilcke — 23 Sep 2010 13:03


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2010-09-21T21:00:58+01:002010-09-21T21:00:58+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=1600#p1600 <![CDATA[Re: Gephi on the web]]> Statistics:Posted by elijah — 21 Sep 2010 21:00


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2010-07-07T14:58:52+01:002010-07-07T14:58:52+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=1085#p1085 <![CDATA[Re: Gephi on the web]]>
I've had indeed various integration issues with my Java application, despite the fact I use Processing so I can switch to the 100% software implementation (to avoid issues regarding native libraries and OpenGL). Typically, I've had, and still have issues on Macs, because of the variety of JVM versions on this platform.

I tried a couple of pure-web solutions:

- Processing.js (pixel-canvas, great for shading, Processing compatibility)
- RaphaelJS (SVG-canvas, great for curved edges and flash-like animations, by example)
- WebWorker (safe multi-threading for JavaScript) for data processing (like spatialization or filtering)

- First, about the WebWorkers, this is an interesting way to achieve good processing performances, without blocking the interface. I've used them a bit and it works as expected (these real threads that do not share states but instead do exchange JSON messages, catched asynchronously by JS callbacks), no performance issue here.

- Now, about Processing.js and Raphael : they have a cool "web-oriented" design. You can control them from your favorite JS framework (like JQuery), which means great flexibility (ajax, DOM event-based programming). But unfortunately, canvas rendering is slow. It just don't scale (to the graph size, to the screen resolution..).

- On the other side, as Mathieu pointed it out, there is WebGL. Although it is still in its infancy, is an interesting emergent technology, that could be used for a cutting edge web-based Gephi. Creating such WebGL-based graph visualization library could be a great strategical investment.

- Finally, about SeaDragon AJAX : I agree with Mathieu on it. I used it too in the past. It is a lightweight solution, the same kind of technology used by Google Maps. Yes, it is lead by Microsoft, but it is still alive, and works on every platform. It can show very large graph, and could be extended with layers and JavaScript animations or events. This is probably the best short-term solution.

Statistics:Posted by jbilcke — 07 Jul 2010 14:58


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2010-07-05T08:00:47+01:002010-07-05T08:00:47+01:00 https://forum-gephi.org/viewtopic.php?t=349&p=1067#p1067 <![CDATA[Gephi on the web]]>
We observed the following technology limitations

- Flash is good because interactivity can be easily done but performance are limited over 2000 nodes
- Java applets and Processing has integration issues due to Java in browser which is not the best. Processing performance are also limited, though better than Flash.
- Web canvas performance needs to be tested

New solutions appears and we are eager to try them:
- Using WebGL may solve display performance issues easily but the development time is slighty more important. We proposed it this year for the Google Summer of Code but finally decided to wait one more year to profit from the library improvements and support.
- Seadragon, the best solution I see so far. There is no network size limitations with this, but it's harder to add interactivity. With the Javascript layer it would however be possible to propose search and click on nodes.

Please join the discussion!

Statistics:Posted by mbastian — 05 Jul 2010 08:00


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